AI Insights · Timothy · July 2022
Top 5 Business Games on iOS in the UK - Q2 2022
Explore the performance of the top 5 business games on iOS in the UK during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 business games on iOS in the United Kingdom showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into each app’s performance, based on data from Sensor Tower.
Idle Lumber Empire - Wood Game
Throughout Q2 2022, this game saw a significant increase in weekly revenue, starting from approximately $6K in early April and peaking at about $13K towards the end of June. Weekly downloads followed a similar upward trend, with figures rising from around 3K in early April to nearly 10K by mid-June. Active users also grew steadily, from 12.2K at the end of March to a peak of 18K in mid-June.
Grand Hotel Mania: Management
This title experienced fluctuations in weekly revenue, starting at roughly $6.7K at the end of March, dipping to about $4.6K in mid-June, and rebounding to $6.5K by the end of June. Download numbers were relatively stable, fluctuating around the 500 to 1K range. Active user numbers showed a decline from 14.9K in late March to 10.9K by the end of June.
The Office: Somehow We Manage
Revenue for this game saw a moderate increase, beginning at $2.6K in late March and reaching up to $5.6K by the end of May, before stabilizing around $3.5K towards the end of June. Downloads surged significantly mid-quarter, from around 1.4K in mid-April to a peak of 8.9K in mid-May. Active users also rose notably, from 9K at the end of March to over 13K by the end of May, before declining to around 6.6K by the end of June.
Hotel Frenzy: Design Makeover
This game maintained a relatively stable revenue stream, fluctuating between $2.5K and $4.6K throughout the quarter. Downloads showed some volatility, with peaks and troughs ranging from 895 in mid-April to 6.3K in early April. Active user numbers followed a similar pattern, starting at 4.5K in late March and reaching up to 9.2K in early April before stabilizing around 8K by the end of June.
Hotel Craze® Design Makeover
The game’s weekly revenue saw a gradual decline, starting at $4.3K in late March and dropping to about $2.3K by the end of June. Downloads were low and decreased over the quarter, starting at 469 in late March and falling to below 100 by the end of June. Active users mirrored this trend, starting at 2.5K in late March and declining to 1.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.